let chrome = null;
let panel = null;
+let hotCorner = null;
let placesManager = null;
let overview = null;
let runDialog = null;
magnifier = new Magnifier.Magnifier();
statusIconDispatcher = new StatusIconDispatcher.StatusIconDispatcher();
panel = new Panel.Panel();
+ hotCorner = new Panel.HotCorner();
wm = new WindowManager.WindowManager();
messageTray = new MessageTray.MessageTray();
notificationDaemon = new NotificationDaemon.NotificationDaemon();
function _relayout() {
let primary = global.get_primary_monitor();
+ if (St.Widget.get_default_direction() == St.TextDirection.RTL)
+ hotCorner.actor.set_position(primary.x + primary.width, primary.y);
+ else
+ hotCorner.actor.set_position(primary.x, primary.y);
+ panel.setHotCorner(hotCorner);
panel.actor.set_position(primary.x, primary.y);
panel.actor.set_size(primary.width, Panel.PANEL_HEIGHT);
overview.relayout();
}
}
});
+
+ Main.chrome.addActor(this.actor, { visibleInOverview: true, affectsStruts: false });
},
destroy: function() {
let childBox = new Clutter.ActorBox();
- childBox.y1 = 0;
- childBox.y2 = this._hotCorner.actor.height;
- if (this.actor.get_direction() == St.TextDirection.RTL) {
- childBox.x1 = allocWidth;
- } else {
- childBox.x1 = 0;
- }
- childBox.x2 = childBox.x1 + this._hotCorner.actor.width;
- this._hotCorner.actor.allocate(childBox, flags);
-
childBox.y1 = 0;
childBox.y2 = allocHeight;
if (this.actor.get_direction() == St.TextDirection.RTL) {
corner.actor.set_style_pseudo_class(pseudoClass);
}));
- this._hotCorner = new HotCorner();
- this._boxContainer.add_actor(this._hotCorner.actor);
+ this._hotCorner = null;
let appMenuButton = new AppMenuButton();
this._leftBox.add(appMenuButton.actor);
this.button._xdndTimeOut = 0;
},
+
+ // While there can be multiple hotcorners (one per monitor), the hot corner
+ // that is on top of the Activities button is special since it needs special
+ // coordination with clicking on that button
+ setHotCorner: function(corner) {
+ this._hotCorner = corner;
+ },
+
startStatusArea: function() {
for (let i = 0; i < STANDARD_TRAY_ICON_ORDER.length; i++) {
let role = STANDARD_TRAY_ICON_ORDER[i];